

Roll initiative for the summoned creatures, which have their own turns. The summoned creatures are friendly to you and your companions for the duration. Eight fiends of challenge rating 1/4 or lower.Ī fiend summoned by this spell disappears when it drops to 0 hit points or when the spell ends.Four fiends of challenge rating 1/2 or lower.Two fiends of challenge rating 1 or lower.One fiend of challenge rating 2 or lower.Choose one of the following options for what appears: You summon fiends that appear in unoccupied spaces that you can see within range. When you cast this spell using a 9th-level spell slot, you summon a fiend of challenge rating 9 or lower.

An uncontrolled fiend can’t be dismissed by you, and it disappears 1 hour after you summoned it.Īt Higher Levels. Instead, you lose control of the fiend, it becomes hostile toward you and your companions, and it might attack. If your concentration is broken, the fiend doesn’t disappear. If you don’t issue any commands to the fiend, it defends itself from hostile creatures, but otherwise takes no actions. It obeys any verbal commands that you issue to it (no action required by you), as long as they don’t violate its alignment. Roll initiative for the fiend, which has its own turns. The fiend is friendly to you and your companions for the duration.

The fiend disappears when it drops to 0 hit points or when the spell ends. You summon a fiend of challenge rating 8 or lower, which appears in an unoccupied space that you can see within range. An uncontrolled dragon can’t be dismissed by you, and it disappears 1 hour after you summoned it. Instead, you lose control of the dragon, it becomes hostile toward you and your companions, and it might attack. If your concentration is broken, the dragon doesn’t disappear. If you don’t issue any commands to the dragon, it defends itself from hostile creatures, but otherwise takes no actions. Roll initiative for the dragon, which has its own turns. The dragon is friendly to you and your companions for the duration. The dragon disappears when it drops to 0 hit points or when the spell ends. You summon a dragon of challenge rating 9 or lower, which appears in an unoccupied space that you can see within range. I like my conjuring to be high risk high reward, so you’ll see some powerful creatures casters can lose control of in the descriptions below.Ĭonjure plants (conjuration) Ranger SpellsĬonjure plants (conjuration) Sorcerer SpellsĬonjure dragon (conjuration) Warlock SpellsĬonjure fiend (conjuration) Wizard SpellsĬonjure dragon (conjuration) Conjure Dragon So I present to you a bunch of new conjuration spells so you can summon creatures into battle! While the Dungeons and Dragons Player’s Handbook does present us with a variety of conjuration spells, the net cast on creature summoning is not nearly wide enough for me. Throughout Dungeons and Dragons‘ history spells like summon monster have served conjurers and conjurees alike elevating both to levels of notoriety they may not have achieved otherwise. Throughout fantasy’s history summoning creatures to do one’s bidding has been a big part of the genre.

