
I can now sketch a playable large map in about 3 hours.įocus right now for new features is making the map testing and adjusting more convenient. You can expect some bugfixes as well as quality of life features and even some new tools.įor me the workflow of the nightly build feels now much more comfortable and faster. I just wanted to let you know, that a new version of the L2EditII is still in the works. You now have more right to edit new maps than most of them. Gauntlet_rel_V2.l2map (Map package of a custom map, updated version)įixed L2Patcher.exe, please redownload the Patcher from this link: InnerRealm_rel.l2map (Map package of a custom map) L2Edit Quickstart.pdf (Quickstart Guide, not fully updated yet) L2Edit Manual.pdf (Manual and Reference) names.txt (editable file with names for the random country name generator)

L2Patcher.exe (OPTIONAL: Exe-Patcher for Lords2.exe, read Features list!) L2MapImport.exe (stand alone Importer for maps) Of course write permission there is necessary as well (to change or insert new game maps). After starting you will be asked for your LotR2 directory. Just unpack the files to a location where the program may write to. Additional Minor tweaks and other Bug fixing Fixed a bug where auto-creating border tiles could produce an error Fixed a bug where castles and towns would disappear when pasting
#Wow map editor free
Option to grant an selectible number of Grain to Country Status "Medium" or revert to 0 while even "Weak" Country status awards starting grain, Medium for some reason doesn't (this is probably a bug, so feel free to fix this if you want to do so) Option to fix the starting position for players to Position 1 (instead of sort of random placement) and reverting back to random this function helps tons to test maps from a specific starting position Introduction of a Basic Patcher for the Lords2.Exe (GOG Version only): Centered Version of Proof of Concept Map Gauntlet (yes, that was ugly) New included Map InnerRealm (small changes since uploaded RC1) Informationbar for country stats (towns, ressources, fields) Navigate on Map in addition to arrows also with WASD New Quick Select Buttons for Buildings and Mountains Option to show where Blacksmiths will be placed in game (this is dynamically generated by the game and cannot directly be edited, just prepared by editing the rest accordingly) Exchanging of Domainnumbers with "Switch Domain Nr." function Roadtool to quickly implement roads with 2 different styles "Paste Special" Tool to rotate selections or Mirror them, then place them completely with everything but Domainrelated settings Powerful "Shift Map" function to adjust complete maps Select tool optionaly shows X and Y distances reworked and empowered Brush-Tool for faster workflow "Recalculate Road connections" function to autoclean possible errors Divinator for possible AI Preferences on start (this is an educated guess, but there are many factors involved, so it is a guess only) Visual Viewer for Climate Zones (no joke!) Check Function for Pathfinding related problems Visualising of Traderroutes by lines or numbers directly on map New bright Palette or slightly adjusted old dark Palette

"Load Last Snapshot" directly or choose which Snap Shot to Load via "Load Single Map." Easy and convenient "Save Snapshot" with autonaming
#Wow map editor generator
Countryname suggestions via a name generator which can be easily expanded or adjusted by the user Compatible to old GOG-Version and current GOG-Version proof of concept map created completely in the editor ready to import and play brush editor for quickly editing and altering of terrain, roads, woods, sea complete control about starting countries and trade routes easy to use map helpers to quickly sketch map ideas and making them playable additional Importer to share single maps without needing the editor editing new maps or changing existing ones The following features are available with Version 0.98: Feel free to ask if there are any questions and of course feel free to share your maps! While I am not the creator I have the permission to release the editor. This Editor is not for editing Battlefields like the Editor packaged with LotR2, now it is easily possible to create complete new game maps or change any existing ones. The Editor comes packaged with a proof of concept map called "Gauntlet", ready to import and play.

You can find a screenshot of the Editor attached to this post. I'm happy to announce the release of a Custom Game Map Editor for Lords of the Realm 2.
